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Monster Hunter World Patch 2.0 online – Neues Monster, neue Ausrüstung, kürzere Ladezeiten und mehr

Artikel von | 22.03.2018 um 10:00 Uhr

Wir berichteten bereits vor kurzem, dass ein neues Monster und mehr für Monster Hunter World ansteht. Nun ist das umfangreiche Update erhältlich und bringt folgendes mit sich.

  • Neues Monster Deviljho
    • Tritt zufällig bei 6&7 Sterne Quests auf und kann durch bisher unbekannte Voraussetzungen auch als seperate Quest freigeschaltet werden
  • Neue Waffen und Rüstungssets
  • Einen neuen Mantel
  • Verbesserte Ladezeiten
  • Man kann jetzt Spieler aus der Session kicken
  • Man kann jetzt zurück zur Sammelstädte nach einer Quest
  • Man kann die Textgröße unter den Optionen ändern
  • Man kann nun nicht mehr beim looten unterbrochen werden. Nach dem abschließen einer Quests, können selbst Bomben die Animationen nicht mehr unterbrechen

Das waren die wohl wichtigsten Punkte. Es gab aber auch Anpassungen bezüglich der Waffen und anderen Details.

Game Balance Adjustments

Great Sword

  • Increased the damage for Charged Slash abilities.
    • Charged Slash II — Damage increased.
    • Charged Slash III — Damage increased.
    • Strong Charged Slash II — Damage increased.
    • Strong Charged Slash III — Damage increased.

Long Sword

  • Spirit Helm Breaker — (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.
  • Improvements to Foresight Slash input timing and hitbox detection.
    • Foresight Slash — Time window to successfully trigger increased.
    • Foresight Slash — Hitbox to successfully trigger increased.
    • Foresight Slash — Damage hitbox increased.
    • Foresight Slash — Increased the angle that the player can control the direction of the attack.

Sword & Shield

  • Roundslash damage increase and improved slinger usability.
    • Roundslash — Damage increased.
  • Wedge beetles can now be used when using the slinger with your weapon drawn.

Hammer

  • Adjusted the stun values on charged attacks.
    • Charge Tier 2 — Charged Upswing stun values increased.
    • Charge Tier 2 — Charged Brutal Upswing stun values increased.
    • Charge Tier 3 — Charged Big Bang stun values increased.

Hunting Horn

  • General attack power increase.
  • The Encore effect for the Self-Improvement melody now also increases your attack power (the effect is now “Attack Up + Deflected Attack Prevention”).

Gunlance

  • Reduced sharpness loss for shelling, and made some attack power increases.
  • Shelling — Damage parameters increased when sharpness is yellow or worse.
  • Sharpness loss alleviated for all Wyrmstake Cannon and Wyvern’s Fire attacks.
  • Wyrmstake Cannon — Damage increased.
  • Wyvern’s Fire — Damage increased.

Switch Axe

  • Zero Sum Discharge adjusted to make it easier to use.
  • Zero Sum Discharge — Level 4 Earplugs effect during use.
  • It is now possible to chain the beginning of Sword: Jumping Element Discharge into Zero Sum Discharge.
  • Zero Sum Discharge Finisher — Damaged increased.
  • Mounted Discharge Finisher — No longer causes sharpness loss.
  • Zero Sum Discharge — (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.

Charge Blade

  • Balance adjustments to Impact Phial and Power Element Phial.
  • Impact Phials — Attack power bonuses from effects other than that of the Artillery skill (for the explosions) were decreased.
  • Axe: Super Amped Element Discharge — Stun values decreased for Impact Phials.
  • Phial stun values increased for all attacks other than Axe: Super Amped Element Discharge.
  • Elemental values increased for Power Element Phials.
  • Axe: Super Amped Element Discharge — Power Element Phial explosions spaced closer together to make them easier to hit.

Insect Glaive

  • Improvements to extract attack power increase and extract effect length.
  • Improved the effect of the attack power increase for red/white and red/white/orange extract hybrid effects.
  • Extract effect times increased overall.
  • Extract effect times no longer decrease while mounting a monster.

Lance

  • Adjusted to be easier to use.
  • Counter-thrust — Temporary knockback negation during a successful counter-thrust.

Dual Blades

  • Made the Demon Gauge easier to maintain.
  • Demon Gauge — Can now be increased by Demon Mode roundslashes and Demon Flurry Rush.
  • Demon Mode — Fixed a bug where you could not cancel Demon Mode when transitioning from a Demon Dodge.

Bow

  • Fixed various bugs.
  • Dashing Shot — Fixed a bug where the Spread/Power Shots skill effect was applied twice.
  • Dragon Piercer — Fixed a bug where you could shoot past the attack’s angle limitations. Now shoots straight ahead of the player, regardless of the camera angle, when shot with the camera angle past the attack’s angle limitations.

 

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